Here you will find a collection of original interactive music demos designed for different video game genres and gameplay scenarios. Each example features dynamic transitions, adaptive layers, and triggerable stingers, illustrating how music can evolve naturally with player actions.
All music has been carefully composed and implemented to integrate seamlessly with middleware and game engines.
Feel free to explore, enjoy the experience, and reach out if you'd like to collaborate or share your feedback.
Love,
Immerse yourself in a lighthearted yet intense magical duel, inspired by fantasy worlds like Hogwarts Legacy. This track is designed for a dynamic wand battle between students, where the music progressively builds in intensity as either the player’s or the opponent’s health decreases, heightening the tension toward the final moments.
Experience two possible endings — one for victory and one for defeat — each crafted to resolve the combat musically and narratively.
Step into a high-speed parkour run across the rooftops of a neon-lit cyberpunk city. This track adapts dynamically to the gameplay, with musical layers reflecting different levels of tension: calm exploration, heightened suspense when enemies are near, and full-intensity action when the player is detected.
The evolving music enhances the sense of movement and urgency, matching the fluid rhythm of an urban escape under the cover of night.
Traverse a bleak and war-torn landscape, inspired by the gritty atmosphere of games like Gears of War. This track is structured into distinct musical sections that respond dynamically to the environment and the presence or absence of combat.
Whether advancing cautiously through deserted ruins or engaging in intense firefights, the music shifts to match the emotional weight and pacing of each moment on the battlefield.
Navigate a dark and hostile environment, inspired by the atmospheric terror of Alien: Isolation. The music evolves across three adaptive layers: apparent calm, extreme danger, and a frantic "run or die" state, heightening the emotional intensity as threats emerge.
Additionally, two musical stingers are available to punctuate sudden scares or key gameplay moments, adding sharp bursts of tension to the experience.
This track was composed for Andara: Rise for Rebellion, a third-person action-adventure game developed by Chivito Games. As players navigate the desolate terrains of Hailstone, the music unfolds through adaptive layers that mirror the game's progression. Beginning with a tranquil ambiance during exploration, the composition gradually intensifies, introducing subtle tensions that reflect the looming threats and the protagonist's inner turmoil. This dynamic layering enhances the immersive experience, aligning the auditory landscape with the evolving gameplay scenarios.